Ever since Diablo Immortal was announced at BlizzCon 2018, it has had a cloud around its development. This announcement was poorly received at the time, and in the years following, Blizzard fell silent. Then out of nowhere, a technical alpha was launched last year while Blizzard simultaneously released a plethora of content that detailed the game's design, gameplay, and monetization plans. This was a reassuring maneuver to assuage fears of a blatant cash grab, and the lead designer Wyatt Cheng has detailed further at BlizzCon 2021 what we can expect from the upcoming mobile MMO.Read More
Interview: Diablo Immortal lead designer Wyatt Cheng details what's next for the hotly-anticipated MMO was written by the awesome team at Android Police.