Vulkan API 1.2 gives developers tools to make Android and Stadia games faster

Vulkan is one of the most popular graphics APIs, with cross-platform support, low-level hardware access, and no royalties. Android has allowed games to use Vulkan for years, and Google's new Stadia platform requires all games to use the API. Khronos Group (not to be confused with the Klingon homeworld), the organization responsible for developing Vulkan, has announced a new version that promises to make games even more efficient.

"This release," Khronos Group wrote in an announcement, "integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability."

Some of the key improvements in Vulkan 1.2 include timeline semaphores for easier synchronization, a standardized memory model for synchronization and memory options in different threads, and better support for HLSL.

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Vulkan API 1.2 gives developers tools to make Android and Stadia games faster was written by the awesome team at Android Police.


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